![]() * Added new dynamic descriptions to the busts of champions in the hall of fame Bribing the grand champion to fight again will also not cost as much unless you are bigger and more powerful. Demotion works differently, special events regarding champions that were previously blocked now happen, there are new screens for buying/taking over the arena, setting arena rules and laws has been improved and upgrades are explained a little better. Hey guys, so this update has been stewing for a few days and has mainly stemmed from me playing the game and then finding stuff during my playthroughs to update, I spent extensive time messing around with the arena as well as lots of bugfixing and updating, there's quite a bit of new and improved stuff in this update!Īfter finishing working on the arena a few updates back I didn't think there was much to improve on, but recent testing and brainstorming has led to massive changes, including reworking the hall of fame which now has 3x longer descriptions for the dead heroes and it's own music. I am massively open to feedback, I have a tendency to add things that are suggested by players into the game and will respond to pretty much all the comments I get! Happy to answer any questions you guys have and would love feedback of any kind! * Countless mini-games played in taverns, your throne room, or around in the world to keep you entertained.Ī really good let's play made somewhat recently, though the game has grown greatly since this playthroughįeel free to check out our reddit community on /r/WarsimRpg (There is a link in the sidebar to download the old free version of the game) * Procedurally generated kingdoms, bandit gangs and mercenary groups, never get the same group twice, be they Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, all these races possible and a million more. * Tons of random events, no game will be the same, with the kingdoms, rulers and events always being different and hard to predict. ![]() ![]() * Listen to some procedurally generated music, be it the drum solo of a nervous travelling goblin bard, or the proud music prowess of a well trained vampire showing off with his vampyric lute (or find the music guild and try your own hand at playing these instruments) * Deal with the throne room, a complex place with thousands of possible encounters and visitors, how will you manage the realm and treat your people? ![]() * A unique facial procedural generation system that can produce well over 100 quadrillion different faces for a variety of different races from Humans and orcs, to kobolds and treemen. * An arena which you can takeover and grow, or watch and bet on, holding giant tournaments and rooting for champions as they climb the ranks and get remembered for eternity. * Scores of places to explore including, a giant blackmarket filled with mystery and wonder, hidden cities (that's right multiple of them), Two schools where you can take lessons, one in music and one in history, a procedurally generated newspaper, and tons more, there has been an excessive amount of time spent fleshing out the world, exploration is heavily rewarded. The game features a heavily procedurally generated world as you try to rule the Kingdom of Aslona, a once great land now plagued by rebellion, a united horde of bandits, two strong kingdoms of goblins and five randomly generated independent kingdoms with randomly generated races as well as countless other side factions, I have always loved randomly generated content and so the game is full of it.
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