Although the 6GB framebuffer in the card never registered as maxed, the evidence does suggest that several of the issues I faced in tweaking the game were related to memory. System memory saw the game occupying around 11-12GB, while 5.5GB to 5.7GB of the RTX 2060's VRAM framebuffer is consumed by the game - quite astonishing for a 1080p output. The first thing I noticed about Battlefield 5 running fully maxed on the RTX 2060 is the sheer amount of memory ray tracing requires. You can see the full process in achieving this on the video embedded on this page, but suffice to say, the tweaks required upended some of the preconceptions I had in tuning for performance on PC titles - and it's indicative of the added challenges that ray tracing may bring to game development. My aim in returning to Battlefield 5 with the RTX 2060 was to bring up those minimums to 60fps, while maintaining as much of the fidelity of the fully enabled experience as possible. However, intrusive stutter mars the experience, while performance can vary from a recorded 35fps minimum right up to the 80s. This may explain some of the challenges I faced running the game on the new Nvidia card.ĭuring the review period, I tested the game running at 1080p on full ultra settings, including ultra quality DXR ray tracing, with a ballpark 50fps delivered across the campaign. Indeed, what makes testing on the current build so intriguing is that there's every chance that DICE may not have even had the chance to test the cut-down RTX 2060 at all - after all, the current BF5 runtime dates back to December 5th 2018. The good news is, it can be done.īefore we go on, it's worth pointing out that we're actually testing the RTX 2060 on the current version of Battlefield 5, not the updated version due soon, which includes support for Nvidia's DLSS (deep-learning super-sampling) and perhaps further ray tracing optimisations. Frame-rates were still highly variable though, and what we wanted was something more ambitious - a fully locked 1080p60 experience with RT features enabled. Right now, it's early days for RT technology and initial demos suggested that even the top-end RTX 2080 Ti could only run ray tracing with a big resolution or performance hit - so what chance would the significantly cut-down RTX 2060 have? The good news is that BF5's RT performance has improved dramatically, and initial tests produced some promising results on the RTX 2060 at full ultra settings. Priced at £330/€370/$350, it's the first mainstream graphics card to hit the market with hardware ray tracing support. ![]() Radeon graphics cards we used the latest AMD Radeon Crimson 18.11.1 Driver ( download drivers).Earlier this week, we reviewed Nvidia's GeForce RTX 2060.GeForce cards use the latest 416.81 WHQL driver ( download drivers).Each card runs on the same PC with the same operating system clone. ![]() Next, to that, we have energy saving functions disabled for this motherboard and processor (to ensure consistent benchmark results). This setup is running tweaked at 4.20 GHz. Our test system is based on the eight-core Intel Core i7-5960X Extreme Edition with Haswell-E based setup on the X99 chipset platform. System Specifications & recommended drivers In this review we'll test the following cards at the best PC experience, a maxed out quality mode (Ultra) with VSYNC OFF. Below a couple of screenshots showing the graphics settings.įor our testing we'll disable the video card memory limitations (as we do not want to the card to automatically alter things like texture quality), opt DX12, Ultra Quality mode, VSYNC off, and HBAO on. You can choose DX12, still missing, however, are GeForce RTX related option. The game is showing plenty PC graphics options like the quality of textures, texture filtering, lighting, effects, post-processing, mesh, terrain and anti-aliasing (TAA) are listed. Ambient occlusion can also be set HBAO. Gamers also have the ability to change the resolution, limit the frame rate, adjust the field-of-view, adjust effects such as vignettes or motion blur, or resolution scale. From there onwards you can enable/disable things if you need more performance or demand even better game rendering quality. ![]() Games typically should be able to run in the 40 FPS range combined with your monitor resolution at the very least. We will test several modern age graphics cards in this D3D12 and D3D11 compatible title performance wise. Tweet Image quality settings and benchmark systemįor this game, we use a run with Ultra image quality settings, the highest possible quality mode.
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